And… Action! (Animation)

And now the hard part: Animation. In fact, it’s hard enough for me to use a placeholder until I get it down. The character in this build is from a Blender3D tutorial on rigging, and is just a placeholder. The actual character I’m planning on shipping with looks more like the little guy in this video (beware, sound)

But that comes later. The whole point of this particular build is for me to get the engine to not only simply load animations from Blender, but also to play them on cue. As you can see, there is a couple issues with some ghost movement, but that should get worked out with Unity’s locomotion system (to be continued…)

Mr. Capsule, your days are numbered!

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