After last week’s plunge into technical systems, I was glad to be able to focus on the content half of the scene. So glad, in fact, that I forgot to take screenshots of the progression! Oops… oh well. So, without any progression, here is what a grassy, blank-looking thing from last week turns into after lightmaps, detail sculpting, texture painting, trees, houses, bridges, and fog are added:
I still have a bunch of detailing work to do with grass and bushes and background terrain, but even without them this plays really well. I feel like I’ve actually made something now.
Also, something fun to do is to see how close the concepts are to the end-ish result (look at the house placements)
So yea, that’s that. Click the first image to play the demo right in chrome or firefox or whatever you’re using, and let me know what you think! Could you see yourself playing in a world like this on your phone and/or tablet?
Note: You can plant in the dirt patches by the house with fireworks going off