Category Archives: Townsend

Trello, Growth System, Touchscreen Controls cont.

  Townsend is approaching the mid-way point in terms of a playable demo–most of the basic functionality is there and moderately polished, and there’s actually something players can do (plant stuff!). For me, this also means it’s time to start organizing tasks in a better way than just whatever needs to be done. So I [...]

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Touchscreen Controls (no demo)

In my last post I simply mentioned touchscreen controls as sort of a side thing that wasn’t very important. But this is not the case. I put a lot of emphasis on how people will interact with what I’m making and how their overall experience will be. Thus, I put a lot of thought into the [...]

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Planting and Graphics

  Notice: I apologize for the large filesize on the demo as well as the roots of the trees in the webplayer. Not sure exactly what caused this. Well, it’s amazing for me to look back at the date on my last Townsend blog post and realize that it was nearly a year ago. I [...]

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Lighting Tweaks and Skybox

Well, I got lucky and found a great full time job for the summer, and I haven’t been able to devote much time to Townsend during the last few months. I’ve been writing pseudo code on the bus, but that’s about it. That said, I am entirely devoted to making this game a reality. In [...]

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Shadows and Lightmapping

Another feature-packed build! The biggest feature of this build is shadows. I’ve figured out how to enable shadow mapping for the terrain system that I’m using, and here you can see the effects. Much better I think. On a related note, I added in a subtle blob shadow to the player, so he fits in [...]

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Music and Camera Controls

This build has a ton of new features! First, we’ve got some great new music composed by my good friend ThePlaneskeeper. This very talented man will be doing the entire score and sound sfx for Townsend, and he has already produced some A+ pieces for the title. Big props to him! I couldn’t be more [...]

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Townsend Town Demo

All of this modeling business was really hanging on me, and it is becoming apparent that it would take me far too long to make all of the models myself, so I decided that I’m going to buy a lot of the common models from fellow Unity developers who are pro at it. Currently eyeing [...]

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And… Action! (Animation)

And now the hard part: Animation. In fact, it’s hard enough for me to use a placeholder until I get it down. The character in this build is from a Blender3D tutorial on rigging, and is just a placeholder. The actual character I’m planning on shipping with looks more like the little guy in this video (beware, [...]

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Modeling and Rigging

Well, it’s been a while since I’ve been able to do much work on Townsend or Clockwork Rune. In the first months since the last video I was focused on developing and perfecting a workflow for modeling, retopolizing, rigging, and animation. This is the process of making a high resolution model (modeling), reducing its geometric [...]

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Townsend Grid Interaction

This build is much like the last one, except it has a massive difference: you can interact with the grid! Left click to move (like normal), and then right click (or alt in the webplayer build) to move to the spot and place our test object (a cube) Want to throw down some fire like [...]

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